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Grappling Hook

A throwable consumable that can stop a legal opponent from sailing or switching hulls.

Obtaining

Buy from the Harbour Merchant for 250 Coins, or 225 Coins with Premium. It may also be traded with another player.

Throwing a Hook

Select a Hook, then choose a legal opponent within your current attack range. An attempted legal throw consumes one Hook whether it succeeds or misses. Invalid targets and out-of-range attempts do not perform a throw.

Chance, duration and cooldown

The base success chance is 35%. Success applies Hooked for 15 seconds. Hooked opponents can still attack and repair, but cannot sail or switch ships.

A miss gives a 10-second cooldown; a success gives a 25.2-second cooldown. The repair cooldown is separate.

Storage and trading

Each unpacked Grappling Hook occupies one of the 28 inventory slots. The bank groups matching rarity and condition, up to 250 physical items per displayed group.

The bank can withdraw matching items as a packed stack. Packed items cannot be equipped, consumed, sold to a service or used as crafting ingredients. Deposit the packed stack to recover its usable contents.

This item may be traded with another sailor. The Harbour Merchant does not buy it.