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Sail T6

A fitted sail that increases the ship's sailing speed.

Requirements

Requires HP level 40 to equip and to perform an ordinary rarity upgrade. This requirement is the same for all four rarities. Your combined combat level does not replace it.

You can recycle this item or advance it to the next tier without meeting its equip requirement. Equip one Sail in its matching slot. Broken equipment must be restored before equipping.

Bonuses by rarity

Sailing speed is an additive equipment bonus used with your other movement modifiers.

Broken equipment supplies none of the bonuses in this table.

Sail T6 equipment bonuses
RarityStrengthAccuracyDefenceSailing speed
Common00012%
Rare00012.2%
Epic00012.4%
Legendary00012.6%

Obtaining

New NPC equipment drops are Common. Upgrade their rarity with matching Artifact Scrolls at the Shipwright; already owned Rare, Epic and Legendary equipment keeps its rarity. Looted equipment is ready to use once its HP requirement is met. Equipment can also be obtained through player trading.

At the Shipwright, Legendary Sail T5 plus one Common Artifact Scroll T6 and 5,000 Coins produces Common Sail T6.

The table lists active NPC sources at base rates. Rows marked as independent rolls are separate from the main loot roll; they are not competing alternatives. Eligible loot effects can improve occurrence without changing the rolled rarity.

Active NPC sources · base chances
SourceLevelRarityQuantityChanceRoll
Merchant Escort (level 42, Trireme)42Common13.125%Main roll
Merchant Escort (level 46, Trireme)46Common13.125%Main roll
Merchant Escort (level 50, Trireme)50Common13.125%Main roll
Pirate Trireme I (level 40, Trireme)40Common13.125%Main roll
Merchant Escort (level 42, Bireme)42Common13.125%Main roll
Merchant Escort (level 46, Bireme)46Common13.125%Main roll
Merchant Escort (level 50, Bireme)50Common13.125%Main roll
Pirate Bireme I (level 40, Bireme)40Common13.125%Main roll
Merchant Escort (level 42, Fireship)42Common13.125%Main roll
Merchant Escort (level 46, Fireship)46Common13.125%Main roll
Merchant Escort (level 50, Fireship)50Common13.125%Main roll
Pirate Fireship I (level 40, Fireship)40Common13.125%Main roll

Rarity upgrades

Visit the Shipwright with the intact item, an exact target-rarity T6 scroll and the listed materials. Upgrade one step at a time. An equipped item may be upgraded in place. All payment resources must be carried and unpacked; bank contents are not spent automatically.

Cost of each rarity step
UpgradeRequired scrollClothBoat ScrapCoins
Common → RareArtifact Scroll T6 · Rare101644,500
Rare → EpicArtifact Scroll T6 · Epic1432815,000
Epic → LegendaryArtifact Scroll T6 · Legendary1865748,000

Advancing to the next tier

Legendary Sail T6 + one Common Artifact Scroll T7 + 5,000 Coins becomes Common Sail T7. No raw material or Boat Scrap is required.

If the item is equipped and you do not meet the new tier's requirement, the result moves to your hold. Leave an empty inventory slot. Premium does not change the tier-upgrade price.

Recycling

Recycling destroys the selected intact, unpacked item and returns Cloth, Boat Scrap and the Coins below. Unequip it first. No skill level is required, even if you cannot wear this tier. Leave room for every returned physical material.

Premium increases the Coin component by 10%, rounded down. Material and Scrap yields are unchanged.

Recycling returns
RarityClothBoat ScrapCoinsCoins with Premium
Common17200
Rare2144225247
Epic3288750825
Legendary45762,4002,640

Broken equipment and restoration

Broken Sail T6 is restored through the Ship Tailor service. Restoration preserves its tier and rarity. You must be stopped, alive and outside the combat lock, with the broken item and Coins in your hold.

The current restoration quote is 12,000 Coins, calculated as 60% of its 20,000-Coin restoration base price, rounded up. This is a service price, not a Merchant sale value.

Storage and trading

Each unpacked Sail T6 occupies one of the 28 inventory slots. The bank groups matching rarity and condition, up to 250 physical items per displayed group.

The bank can withdraw matching items as a packed stack. Packed items cannot be equipped, consumed, sold to a service or used as crafting ingredients. Deposit the packed stack to recover its usable contents.

This item may be traded with another sailor. The Harbour Merchant does not buy it.