Korsaros Online Wiki
Using the stat builder
Compare ordinary attacks and loadouts while keeping timed abilities and skill requirements in view.
Build a comparison
Select the ship, Captain, skill levels, attack mode and equipment rarity you want to compare. Check the relevant skill and ship requirements: the ability to preview a combination does not grant permission to equip it in game.
Set the target’s defensive values consistently when comparing two builds. Attack and Accuracy affect hit chance; Power and Strength affect max hit; Hull Defence and equipment Defence affect the opponent’s roll.
Ordinary DPS
For maximum hit M greater than zero, average damage on a successful ordinary attack is M ÷ 2 + 1 ÷ (M + 1). Average damage per attempt multiplies that result by hit chance. DPS divides it by the attack interval in seconds.
The extra fraction comes from raising a successful zero-damage roll to one. Misses still deal zero. Displayed ordinary DPS therefore differs from simply multiplying hit chance by half the maximum hit.
What the comparison excludes
Named Captain specials, charged effects, bleeds, reflection, healing and temporary god-spell effects are not a constant ordinary-attack DPS bonus. Compare their costs, timings and conditions on the individual Captain and spell pages.
Ship family matchup bonuses are not part of current combat. Hull Plates contribute to an opposed defence roll rather than a second percentage damage reduction.
