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Bireme II

Bireme II is a tier 2 bireme warship with a tank / long shot role.

Requirements

Requires HP 60 and Hull Defence 80 both to construct and to equip. Hull ownership alone does not bypass skill requirements.

You must first have constructed Bireme. The previous hull is an ownership prerequisite and remains yours.

Ship statistics

These are intrinsic hull modifiers before attack mode. Equipment, skills, Captains and active effects contribute separately to the final combat result. Switching to a hull with a higher maximum Hull does not heal you.

Base hull modifiers
Hull multiplierDamage multiplierAccuracy multiplierIntrinsic defence multiplierExtra rangeSailing-speed multiplierBase attack interval
1.33×1.05×1×1.25×2 tiles1.9×4 ticks / 2.4 seconds

Attack modes

This hull defaults to Long shot, training Hull Defence. The Combat tab lets you choose any of the three modes.

Power and Quick shot retain 50% of the hull’s intrinsic defence-roll bonus. Long shot uses the full hull bonus and then multiplies the defence roll by 1.1. Other intrinsic hull modifiers still apply in every mode.

Intervals and range below are the actual resolved hull and mode values without equipment or Captains. Damage and defence columns show multipliers before skill rolls, target matchup and rounding.

Mode comparison
ShotTrainsAttack intervalRangeDamage multiplierDefence multiplier
Power shotPower4 ticks / 2.4 s7 tiles1.4×1.125×
Quick shotAttack3 ticks / 1.8 s7 tiles1.05×1.125×
Long shotHull Defence4 ticks / 2.4 s9 tiles1.05×1.375×

Construction

Visit the Shipwright with the following unpacked materials in your inventory. Construction grants a permanent hull item and unlocks its family; it does not automatically equip the new boat. Leave room for the completed hull.

Construction materials
ItemQuantity
Boat Scrap4,500
Bireme II Blueprint Piece50
Artifact1

Crew and Favor

This hull supports 35 active Crew. After choosing a god, a full crew gives 36 Favor per minute while you are alive and online, up to your Divinity limit. Crew above a hull's capacity remains in reserve. See Crew for hiring costs and switching behavior.

Equipping and storing the hull

Withdraw the Bireme II hull into your inventory and equip it. Your previous hull takes its slot. Hull switching has a 1.8-second cooldown. You cannot switch while Hooked, sunk, travelling between destinations or engaged in a player trade.

Hull items cannot be sold, traded, dropped, packed or lost on death. Cosmetic skins and wood paint change appearance without replacing these hull statistics.