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Crew

Hire sailors to increase Favor recovery. Crew capacity depends on the boat you currently use.

Hiring Crew

The next Crew member costs 250 + 50 × your existing hired Crew count, in Coins. Reserve Crew count toward the price. Active Premium discounts each hire by 10%, rounded up. Buy at Ship Crew while stationary and outside combat.

The first three hires cost 900 Coins together, or 810 Coins with Premium. Your current boat must have room for all requested hires.

Hiring examples
Already hiredNew hiresNormal totalPremium total
01250 Coins225 Coins
11300 Coins270 Coins
21350 Coins315 Coins
03900 Coins810 Coins
22750 Coins675 Coins
02014,500 Coins13,050 Coins

Capacity, active Crew and reserves

Only the smaller of hired Crew and current boat capacity is active. Switching down to a smaller boat retains surplus sailors in reserve; switching back lets them become active again. You cannot hire past the current boat’s capacity.

Full Crew and Favor recovery
BoatCrew capacityFavor per minute at full Crew
Small Boat23
Fishing Boat45
Transport Boat89
Large Civilian Boat2526
Trireme2021
Trireme II3536
Trireme III5051
Bireme2021
Bireme II3536
Bireme III5051
Fireship2021
Fireship II3536
Fireship III5051

Favor recovery

Choose a god first. While alive and online, recovery is 1 Favor per minute plus 1 for each active sailor, capped by Divinity. Crew do not raise the cap or increase spell effects.

Crew are not a source of extra NPC material drops. Wood, Cloth, Metal and Glass come through their material systems such as recycling; filling Crew is not a material-drop multiplier.

Crew after sinking

Ordinary sinking loses all hired Crew, including reserves. Crew are not recoverable items in the death barrel. Protected tutorial deaths preserve them.