Korsaros Online Wiki
Crew
Hire sailors to increase Favor recovery. Crew capacity depends on the boat you currently use.
Hiring Crew
The next Crew member costs 250 + 50 × your existing hired Crew count, in Coins. Reserve Crew count toward the price. Active Premium discounts each hire by 10%, rounded up. Buy at Ship Crew while stationary and outside combat.
The first three hires cost 900 Coins together, or 810 Coins with Premium. Your current boat must have room for all requested hires.
| Already hired | New hires | Normal total | Premium total |
|---|---|---|---|
| 0 | 1 | 250 Coins | 225 Coins |
| 1 | 1 | 300 Coins | 270 Coins |
| 2 | 1 | 350 Coins | 315 Coins |
| 0 | 3 | 900 Coins | 810 Coins |
| 2 | 2 | 750 Coins | 675 Coins |
| 0 | 20 | 14,500 Coins | 13,050 Coins |
Capacity, active Crew and reserves
Only the smaller of hired Crew and current boat capacity is active. Switching down to a smaller boat retains surplus sailors in reserve; switching back lets them become active again. You cannot hire past the current boat’s capacity.
| Boat | Crew capacity | Favor per minute at full Crew |
|---|---|---|
| Small Boat | 2 | 3 |
| Fishing Boat | 4 | 5 |
| Transport Boat | 8 | 9 |
| Large Civilian Boat | 25 | 26 |
| Trireme | 20 | 21 |
| Trireme II | 35 | 36 |
| Trireme III | 50 | 51 |
| Bireme | 20 | 21 |
| Bireme II | 35 | 36 |
| Bireme III | 50 | 51 |
| Fireship | 20 | 21 |
| Fireship II | 35 | 36 |
| Fireship III | 50 | 51 |
Favor recovery
Choose a god first. While alive and online, recovery is 1 Favor per minute plus 1 for each active sailor, capped by Divinity. Crew do not raise the cap or increase spell effects.
Crew are not a source of extra NPC material drops. Wood, Cloth, Metal and Glass come through their material systems such as recycling; filling Crew is not a material-drop multiplier.
Crew after sinking
Ordinary sinking loses all hired Crew, including reserves. Crew are not recoverable items in the death barrel. Protected tutorial deaths preserve them.
