Korsaros Online Wiki
Fireship
Fireship is a tier 1 fireship warship with a damage / power shot role.
Requirements
Requires HP 30 and Power 40 both to construct and to equip. Hull ownership alone does not bypass skill requirements.
There is no previous-hull construction prerequisite.
Ship statistics
These are intrinsic hull modifiers before attack mode. Equipment, skills, Captains and active effects contribute separately to the final combat result. Switching to a hull with a higher maximum Hull does not heal you.
| Hull multiplier | Damage multiplier | Accuracy multiplier | Intrinsic defence multiplier | Extra range | Sailing-speed multiplier | Base attack interval |
|---|---|---|---|---|---|---|
| 1.03× | 1.25× | 1× | 1× | 0 tiles | 1.85× | 4 ticks / 2.4 seconds |
Attack modes
This hull defaults to Power shot, training Power. The Combat tab lets you choose any of the three modes.
Power and Quick shot retain 50% of the hull’s intrinsic defence-roll bonus. Long shot uses the full hull bonus and then multiplies the defence roll by 1.1. Other intrinsic hull modifiers still apply in every mode.
Intervals and range below are the actual resolved hull and mode values without equipment or Captains. Damage and defence columns show multipliers before skill rolls, target matchup and rounding.
| Shot | Trains | Attack interval | Range | Damage multiplier | Defence multiplier |
|---|---|---|---|---|---|
| Power shot | Power | 4 ticks / 2.4 s | 5 tiles | 1.667× | 1× |
| Quick shot | Attack | 3 ticks / 1.8 s | 5 tiles | 1.25× | 1× |
| Long shot | Hull Defence | 4 ticks / 2.4 s | 7 tiles | 1.25× | 1.1× |
Construction
Visit the Shipwright with the following unpacked materials in your inventory. Construction grants a permanent hull item and unlocks its family; it does not automatically equip the new boat. Leave room for the completed hull.
| Item | Quantity |
|---|---|
| Boat Scrap | 1,500 |
| Fireship I Blueprint Piece | 20 |
Crew and Favor
This hull supports 20 active Crew. After choosing a god, a full crew gives 21 Favor per minute while you are alive and online, up to your Divinity limit. Crew above a hull's capacity remains in reserve. See Crew for hiring costs and switching behavior.
Equipping and storing the hull
Withdraw the Fireship hull into your inventory and equip it. Your previous hull takes its slot. Hull switching has a 1.8-second cooldown. You cannot switch while Hooked, sunk, travelling between destinations or engaged in a player trade.
Hull items cannot be sold, traded, dropped, packed or lost on death. Cosmetic skins and wood paint change appearance without replacing these hull statistics.
