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Stealth

Travel unseen. Press again to reveal yourself.

Effect

Travel unseen. Press again to reveal yourself.

Casting and timing

Choose Artemis, recover at least 150 Favor and press the spell’s action-bar button or key 1. The cooldown is 1 min. Stealth has no timed expiry. Press its button or key again to end it; cancelling does not cast the spell a second time.

Divinity 26 is the first level whose maximum Favor can cover the cost. This is a capacity requirement, not an extra purchase. This spell is cast on yourself.

Interactions and limits

Other players cannot see your ship while Stealth is active. You can still see your own ship, faintly. Sailing, stopping and passing through encounter portals do not end the effect. This does not waive an encounter’s entry requirements.

Starting to fish, attacking or throwing an offensive hook, using another god spell or Captain special, praying, throwing or offering a skull, or actually changing gods ends Stealth. An action that is rejected does not reveal you.

Crafting a boat, upgrading equipment rarity or tier, and combining Artifact Scrolls reveal you. Recycling and exchanging old blueprints preserve Stealth.

Collecting treasure or any dropped loot, opening a carried treasure chest, collecting a pending bottle reward, or dropping an item also reveals you. Reading a clue, travelling to the treasure and digging keep Stealth active until you collect the reward.

Banking, equipping gear, repairing, Harbour Merchant and Fishing Market transactions, the marketplace and Trading Center preserve Stealth. Opening menus, mail, hiscores, the store, Premium or guides also leaves it active.

Activating Stealth makes NPCs already attacking you drop their target. An NPC fighting only you returns home and resets its fight; another visible sailor’s fight is preserved. Automatic retaliation pauses while hidden. Stealth does not cleanse a damage-over-time effect already applied by another player or clear your PvP combat timer. Death ends the effect.

Recovering the cost

Favor recovers only while you are alive and online, at 1 plus your active Crew count per minute, up to your Divinity maximum. See Crew capacities and costs. Captain special energy is a separate resource.