Korsaros WikiA captain’s encyclopedia

Korsaros Online Wiki

Combat consumables

Health+ and Repair Kits restore Hull; Grappling Hooks can stop an opponent from moving.

Healing and control supplies

Keep supplies unpacked in your hold. A successful repair consumes one healing item. A legal Hook throw consumes one Hook on either hit or miss.

Consumable comparison
ItemEffectMerchant purchasePurchase with Premium
Health+Restore 35% of maximum HullNot stockedNot stocked
Repair KitRestore 35% of maximum Hull50 Coins45 Coins
Grappling Hook35% base chance; 15 seconds Hooked250 Coins225 Coins

Using supplies in combat

A Hook prevents sailing and ship switching, but does not by itself prevent attacks or repairs. Repairs cannot restore Hull above the effective maximum and do not consume the item when Hull is already full. Health+ and Repair Kits share one cooldown; alternating them does not bypass it.