Korsaros Online Wiki
Combat consumables
Health+ and Repair Kits restore Hull; Grappling Hooks can stop an opponent from moving.
Healing and control supplies
Keep supplies unpacked in your hold. A successful repair consumes one healing item. A legal Hook throw consumes one Hook on either hit or miss.
| Item | Effect | Merchant purchase | Purchase with Premium |
|---|---|---|---|
| Health+ | Restore 35% of maximum Hull | Not stocked | Not stocked |
| Repair Kit | Restore 35% of maximum Hull | 50 Coins | 45 Coins |
| Grappling Hook | 35% base chance; 15 seconds Hooked | 250 Coins | 225 Coins |
Using supplies in combat
A Hook prevents sailing and ship switching, but does not by itself prevent attacks or repairs. Repairs cannot restore Hull above the effective maximum and do not consume the item when Hull is already full. Health+ and Repair Kits share one cooldown; alternating them does not bypass it.
