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Health+

Health+ restores lost Hull and is consumed on a successful repair.

Obtaining

Health+ appears in eligible NPC loot and can be traded with other players. It is not part of the current Harbour Merchant purchase stock.

The table lists active NPC sources at base rates. Rows marked as independent rolls are separate from the main loot roll; they are not competing alternatives. Eligible loot effects can improve occurrence without changing the rolled rarity.

Active NPC sources · base chances
SourceLevelRarityQuantityChanceRoll
Harbour Fisher (level 1)1—112.5%Main roll
Merchant Escort (level 30, Trireme)30—112.5%Main roll
Merchant Escort (level 34, Trireme)34—112.5%Main roll
Merchant Escort (level 38, Trireme)38—112.5%Main roll
Merchant Escort (level 42, Trireme)42—112.5%Main roll
Merchant Escort (level 46, Trireme)46—112.5%Main roll
Merchant Escort (level 50, Trireme)50—112.5%Main roll
Aegean Guardian (level 60, Trireme)60—112.5%Main roll
Aegean Guardian (level 68, Trireme)68—112.5%Main roll
Aegean Guardian (level 76, Trireme)76—112.5%Main roll
Aegean Guardian (level 83, Trireme)83—112.5%Main roll
Aegean Guardian (level 91, Trireme)91—112.5%Main roll
Aegean Guardian (level 99, Trireme)99—112.5%Main roll
Veteran Admiral (level 100, Trireme)100—112.5%Main roll
Veteran Admiral (level 104, Trireme)104—112.5%Main roll
Veteran Admiral (level 108, Trireme)108—112.5%Main roll
Veteran Admiral (level 112, Trireme)112—112.5%Main roll
Veteran Admiral (level 116, Trireme)116—112.5%Main roll
Veteran Admiral (level 120, Trireme)120—112.5%Main roll
Small Pirate Ship (level 20, Trireme)20—112.5%Main roll
Pirate Trireme I (level 40, Trireme)40—112.5%Main roll
Pirate Trireme II (level 70, Trireme)70—112.5%Main roll
Pirate Trireme III (level 100, Trireme)100—112.5%Main roll
Merchant Escort (level 30, Bireme)30—112.5%Main roll
Merchant Escort (level 34, Bireme)34—112.5%Main roll
Merchant Escort (level 38, Bireme)38—112.5%Main roll
Merchant Escort (level 42, Bireme)42—112.5%Main roll
Merchant Escort (level 46, Bireme)46—112.5%Main roll
Merchant Escort (level 50, Bireme)50—112.5%Main roll
Aegean Guardian (level 60, Bireme)60—112.5%Main roll
Aegean Guardian (level 68, Bireme)68—112.5%Main roll
Aegean Guardian (level 76, Bireme)76—112.5%Main roll
Aegean Guardian (level 83, Bireme)83—112.5%Main roll
Aegean Guardian (level 91, Bireme)91—112.5%Main roll
Aegean Guardian (level 99, Bireme)99—112.5%Main roll
Veteran Admiral (level 100, Bireme)100—112.5%Main roll
Veteran Admiral (level 104, Bireme)104—112.5%Main roll
Veteran Admiral (level 108, Bireme)108—112.5%Main roll
Veteran Admiral (level 112, Bireme)112—112.5%Main roll
Veteran Admiral (level 116, Bireme)116—112.5%Main roll
Veteran Admiral (level 120, Bireme)120—112.5%Main roll
Small Pirate Ship (level 20, Bireme)20—112.5%Main roll
Pirate Bireme I (level 40, Bireme)40—112.5%Main roll
Pirate Bireme II (level 70, Bireme)70—112.5%Main roll
Pirate Bireme III (level 100, Bireme)100—112.5%Main roll
Merchant Escort (level 30, Fireship)30—112.5%Main roll
Merchant Escort (level 34, Fireship)34—112.5%Main roll
Merchant Escort (level 38, Fireship)38—112.5%Main roll
Merchant Escort (level 42, Fireship)42—112.5%Main roll
Merchant Escort (level 46, Fireship)46—112.5%Main roll
Merchant Escort (level 50, Fireship)50—112.5%Main roll
Aegean Guardian (level 60, Fireship)60—112.5%Main roll
Aegean Guardian (level 68, Fireship)68—112.5%Main roll
Aegean Guardian (level 76, Fireship)76—112.5%Main roll
Aegean Guardian (level 83, Fireship)83—112.5%Main roll
Aegean Guardian (level 91, Fireship)91—112.5%Main roll
Aegean Guardian (level 99, Fireship)99—112.5%Main roll
Veteran Admiral (level 100, Fireship)100—112.5%Main roll
Veteran Admiral (level 104, Fireship)104—112.5%Main roll
Veteran Admiral (level 108, Fireship)108—112.5%Main roll
Veteran Admiral (level 112, Fireship)112—112.5%Main roll
Veteran Admiral (level 116, Fireship)116—112.5%Main roll
Veteran Admiral (level 120, Fireship)120—112.5%Main roll
Small Pirate Ship (level 20, Fireship)20—112.5%Main roll
Pirate Fireship I (level 40, Fireship)40—112.5%Main roll
Pirate Fireship II (level 70, Fireship)70—112.5%Main roll
Pirate Fireship III (level 100, Fireship)100—112.5%Main roll
Coastal Fisher (level 1)1—112.5%Main roll
Coastal Transport (level 5)5—112.5%Main roll
Coastal Fisher (level 8)8—112.5%Main roll
Coastal Transport (level 12)12—112.5%Main roll
Coastal Fisher (level 15)15—112.5%Main roll
Coastal Transport (level 19)19—112.5%Main roll

Healing and cooldown

Restores 31.5% of your effective maximum Hull, rounded up, then limited to the Hull currently missing. Eligible healing effects can further modify the result. It is not consumed when already at full Hull.

Health+ and Repair Kits share a 3.6-second repair cooldown (6 game ticks). This cooldown is separate from attacks and Grappling Hooks.

Use an intact, unpacked item while alive. A Hook does not itself prevent repairs. Each item occupies one inventory slot.

Storage and trading

Each unpacked Health+ occupies one of the 28 inventory slots. The bank groups matching rarity and condition, up to 250 physical items per displayed group.

The bank can withdraw matching items as a packed stack. Packed items cannot be equipped, consumed, sold to a service or used as crafting ingredients. Deposit the packed stack to recover its usable contents.

This item may be traded with another sailor. The Harbour Merchant does not buy it.