Korsaros Online Wiki
Treasure hunts
Find Message Bottles while fishing, identify one of nine unlabelled regional charts and reach the treasure before the 15-minute deadline.
Message Bottles
A Perfect catch can produce a Message Bottle instead of a fish. The chance is set by the fishing ground: Net 1%, Fishing Rod 2%, Advanced Fishing Rod 3%, Harpoon 4%, Advanced Harpoon 5%.
The ground uses the earliest tool tier supported by a species with positive weight in its catch table. Your Fishing level and equipped tool do not raise this chance. Private tutorials and boss arenas do not award bottles.
Open an intact, unpacked bottle in Inventory. It has a 50% chance to contain a map and otherwise disappears empty. Its map rarity is rolled separately. The bottle is consumed either way.
Fishing must start beside a designated fishing blip. A committed Perfect bottle advances the consecutive-Perfect XP streak once; opening the bottle does not add streak progress.
| Result | Among maps | Per bottle |
|---|---|---|
| Empty bottle | — | 50% |
| Common Treasure Map | 70% | 35% |
| Rare Treasure Map | 22% | 11% |
| Epic Treasure Map | 7% | 3.5% |
| Legendary Treasure Map | 1% | 0.5% |
Opening a map
Open an intact rolled map to start one hunt. Reopening its active chart keeps the same hunt identity and deadline; it never resets the timer.
Read the coastline and search mark to identify the destination. Each of the nine regions has its own unlabelled chart, with no region name. Your gold position marker appears only while you are in the region shown by that chart; it is hidden in every other region. The destination remains independent of where the bottle was caught or the map was opened.
The destination must be navigable and its search area must avoid safe water, harbours, tutorials and boss zones. If a valid site is unavailable, the rolled map is kept.
The 15-minute timer continues while offline. Expiry removes the opened map and ends the hunt. An invalid older destination can be repaired when its map is reopened without extending that deadline.
Hunt regions
Common, Rare and Epic destinations use eligible aggressive pirate waters across the six god regions. Legendary destinations are drawn across the three middle wilderness regions. Catching a bottle or opening its map in one region does not confine the treasure there.
The search radii remain 1, 6, 12 and 24 tiles. The exact chest becomes visible only within four tiles.
| Map | Eligible waters | Minimum enemy level | Search radius |
|---|---|---|---|
| Common Treasure Map | Six god regions: aggressive pirate waters | 40 | 1 |
| Rare Treasure Map | Six god regions: aggressive pirate waters | 70 | 6 |
| Epic Treasure Map | Six god regions: aggressive pirate waters | 100 | 12 |
| Legendary Treasure Map | Three middle wilderness regions | No enemy-level gate | 24 |
Collecting the treasure
Stop beside the revealed chest, within one tile and with a clear navigable step. Keep a free inventory slot. A full inventory leaves the hunt active so you can free space and try again.
Claiming consumes the opened map and grants one merchant treasure directly. It does not add a chest item to inventory and then require another chest-opening roll. Only the hunt owner can claim this reward.
The hunt gives one revealed merchant treasure; it does not give another unopened chest.
Treasure rewards
The reward family is fixed by map rarity. Inside that family, Goblet, Coins, Jewelry and Crown have probabilities 50%, 30%, 15% and 5%. The values below are their merchant sale values.
| Map rarity | Reward | Chance | Merchant Coins |
|---|---|---|---|
| Common | Iron Goblet | 50% | 600 |
| Common | Iron Coins | 30% | 1500 |
| Common | Iron Jewelry | 15% | 3600 |
| Common | Iron Crown | 5% | 7500 |
| Rare | Bronze Goblet | 50% | 1500 |
| Rare | Bronze Coins | 30% | 4500 |
| Rare | Bronze Jewelry | 15% | 9000 |
| Rare | Bronze Crown | 5% | 15000 |
| Epic | Silver Goblet | 50% | 6000 |
| Epic | Silver Coins | 30% | 18000 |
| Epic | Silver Jewelry | 15% | 24000 |
| Epic | Silver Crown | 5% | 36000 |
| Legendary | Gold Goblet | 50% | 18000 |
| Legendary | Gold Coins | 30% | 27000 |
| Legendary | Gold Jewelry | 15% | 60000 |
| Legendary | Gold Crown | 5% | 105000 |
Chests from enemy kills
Treasure Chests can also come from the separate normal-enemy chest roll. Their contents use the same four reward probabilities. That enemy drop chance is independent from Message Bottles and map rarity. See Loot and drop tables for the level thresholds and bonuses.
Maps, bottles and storage
Bottles and maps cannot be sold, traded, packed into cargo or manually dropped. A rolled map can be kept for later; opening it starts the clock.
Ordinary death can put unopened maps and bottles into death loot. The active opened map is retained, but its hunt timer continues. Waiting overflow bottles are not protected storage: collect them from Inventory when space is available.
