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Treasure hunts

Find Message Bottles while fishing, identify one of nine unlabelled regional charts and reach the treasure before the 15-minute deadline.

Message Bottles

A Perfect catch can produce a Message Bottle instead of a fish. The chance is set by the fishing ground: Net 1%, Fishing Rod 2%, Advanced Fishing Rod 3%, Harpoon 4%, Advanced Harpoon 5%.

The ground uses the earliest tool tier supported by a species with positive weight in its catch table. Your Fishing level and equipped tool do not raise this chance. Private tutorials and boss arenas do not award bottles.

Open an intact, unpacked bottle in Inventory. It has a 50% chance to contain a map and otherwise disappears empty. Its map rarity is rolled separately. The bottle is consumed either way.

Fishing must start beside a designated fishing blip. A committed Perfect bottle advances the consecutive-Perfect XP streak once; opening the bottle does not add streak progress.

Bottle outcomes; overall chances include the 50% map chance
ResultAmong mapsPer bottle
Empty bottle—50%
Common Treasure Map70%35%
Rare Treasure Map22%11%
Epic Treasure Map7%3.5%
Legendary Treasure Map1%0.5%

Opening a map

Open an intact rolled map to start one hunt. Reopening its active chart keeps the same hunt identity and deadline; it never resets the timer.

Read the coastline and search mark to identify the destination. Each of the nine regions has its own unlabelled chart, with no region name. Your gold position marker appears only while you are in the region shown by that chart; it is hidden in every other region. The destination remains independent of where the bottle was caught or the map was opened.

The destination must be navigable and its search area must avoid safe water, harbours, tutorials and boss zones. If a valid site is unavailable, the rolled map is kept.

The 15-minute timer continues while offline. Expiry removes the opened map and ends the hunt. An invalid older destination can be repaired when its map is reopened without extending that deadline.

Hunt regions

Common, Rare and Epic destinations use eligible aggressive pirate waters across the six god regions. Legendary destinations are drawn across the three middle wilderness regions. Catching a bottle or opening its map in one region does not confine the treasure there.

The search radii remain 1, 6, 12 and 24 tiles. The exact chest becomes visible only within four tiles.

Map rarity and destination
MapEligible watersMinimum enemy levelSearch radius
Common Treasure MapSix god regions: aggressive pirate waters401
Rare Treasure MapSix god regions: aggressive pirate waters706
Epic Treasure MapSix god regions: aggressive pirate waters10012
Legendary Treasure MapThree middle wilderness regionsNo enemy-level gate24

Collecting the treasure

Stop beside the revealed chest, within one tile and with a clear navigable step. Keep a free inventory slot. A full inventory leaves the hunt active so you can free space and try again.

Claiming consumes the opened map and grants one merchant treasure directly. It does not add a chest item to inventory and then require another chest-opening roll. Only the hunt owner can claim this reward.

The hunt gives one revealed merchant treasure; it does not give another unopened chest.

Treasure rewards

The reward family is fixed by map rarity. Inside that family, Goblet, Coins, Jewelry and Crown have probabilities 50%, 30%, 15% and 5%. The values below are their merchant sale values.

Treasure table
Map rarityRewardChanceMerchant Coins
CommonIron Goblet50%600
CommonIron Coins30%1500
CommonIron Jewelry15%3600
CommonIron Crown5%7500
RareBronze Goblet50%1500
RareBronze Coins30%4500
RareBronze Jewelry15%9000
RareBronze Crown5%15000
EpicSilver Goblet50%6000
EpicSilver Coins30%18000
EpicSilver Jewelry15%24000
EpicSilver Crown5%36000
LegendaryGold Goblet50%18000
LegendaryGold Coins30%27000
LegendaryGold Jewelry15%60000
LegendaryGold Crown5%105000

Chests from enemy kills

Treasure Chests can also come from the separate normal-enemy chest roll. Their contents use the same four reward probabilities. That enemy drop chance is independent from Message Bottles and map rarity. See Loot and drop tables for the level thresholds and bonuses.

Maps, bottles and storage

Bottles and maps cannot be sold, traded, packed into cargo or manually dropped. A rolled map can be kept for later; opening it starts the clock.

Ordinary death can put unopened maps and bottles into death loot. The active opened map is retained, but its hunt timer continues. Waiting overflow bottles are not protected storage: collect them from Inventory when space is available.