Korsaros WikiA captain’s encyclopedia

Korsaros Online Wiki

World and locations

Six god regions surround three wilderness regions. Europa contains the complete nine-region world.

Harbours and services

Each god region has harbour services, a Water Temple, Trading Center, quest captains and a regional portal. The private introductory tutorial is separate from this world.

The world uses the selected custom island layouts for Hades, Ares, Poseidon, Zeus, Artemis and Aphrodite. The three Wilderness regions retain their selected existing terrain. Each region keeps its own scenery and a subtly different water colour.

At shore-connected services, a dock leads from land to the rear of a water-facing building on a stone quay. Click the building to use its service. Quest vessels retain their existing models and interactions; the six regional portals remain in the world.

Nine regions

Chart rows, from north to south
WestCentreEast
HadesAresPoseidon
Western WildernessHeart of the WildernessEastern Wilderness
ZeusArtemisAphrodite

Europa regional passages

In the European regional playtest: sail through the marked regional passages to load the next region. This stays inside the same Europa world; it does not switch public servers.

Crossing is blocked while combat is active. Wait for combat to finish before entering a passage.

Click navigable water beyond a regional boundary to sail towards it through the existing passage openings. The route follows connected passages; it cannot cross land or the outer world boundary. Normal combat and travel restrictions still apply at each crossing.

Before regional entry completes, the destination’s static scenery and authored NPC models are prepared. Your ship leaves the source simulation while that preparation runs. Failed preparation before arrival restores it safely to the source; entry needs the destination-ready check.

Using the M chart

Choose Regions to view the nine-region overview, then select a region to open its chart. Remote charts show terrain without live contacts. Your current-region chart shows nearby contacts and available landmarks.

Waypoint selection operates on the selected chart. Regional travel and public server selection are separate actions.

Arrows mark the actual passage openings on the M chart and minimap. Click an arrow to open the neighbouring region’s chart. This only browses the map: it does not sail your ship or replace your waypoint.

The M chart and minimap follow the selected island coastlines and sailing obstacles. Regional passage markers identify where travel continues into a neighbouring region. The outer world boundary remains visible where it borders the chart.

Travelling

Home passage and portals explains T and regional travel. Public worlds explains the Europa-only playtest.