Korsaros Online Wiki
Sailing and home passage
T takes you to your active god’s region. Regional portals offer paid travel between the six god regions.
Home passage
Use T to begin Home Passage when its normal cooldown and combat conditions allow it. The ship submerges and reappears in the harbour of your currently active god. Changing resonance changes this destination; it does not move your three island quest captains.
On a normal T / Home Passage journey, the ship finishes submerging in the current scene before the destination loading screen appears. The source ship is already frozen or removed from active combat during this presentation.
The first departure from the rebuilt tutorial is different: finish the lessons, return to the guide for a Captain, then sail to the harbour gate and click its wooden doors. The ship must stop in reach. This first journey goes to the god region chosen during creation and unlocks T / Home Passage immediately, without starting its ordinary cooldown. T cannot bypass unfinished lessons or replace the first gate departure in the updated client.
Europa regional passages
In the European regional playtest: sail through the marked regional passages to load the next region. This stays inside the same Europa world; it does not switch public servers.
Crossing is blocked while combat is active. Wait for combat to finish before entering a passage.
Sailing through a boundary passage is separate from Home Passage on T and paid regional portals. A portal trip costs 4,500 cargo Coins, or 2,250 with active Premium.
Use the M chart or minimap to find the regional passage openings. The default full M chart view is centered on the playable region; scenery outside that area may be cropped at the chart edge.
Arrows mark the actual passage openings on the M chart and minimap. Click an arrow to open the neighbouring region’s chart. This only browses the map: it does not sail your ship or replace your waypoint.
Click navigable water beyond a regional boundary to sail towards it through the existing passage openings. The route follows connected passages; it cannot cross land or the outer world boundary. Normal combat and travel restrictions still apply at each crossing.
For a regional crossing, your ship stays inactive while the destination view is prepared behind the loading screen. Preparation includes the visible ships, crew and NPC models, textures and the first rendered view. Regional entry completes after that view is ready and the server activates your arrival; the full 15-second Safe arrival timer starts at activation.
The loading screen stays visible and gameplay input stays unavailable until the completed destination view is accepted. If an entry warning is needed, it appears over the current-region view before destination loading begins. An old saved route is stopped if it would immediately steer the ship back through the passage just crossed.
Regional portals
Sail to a regional portal and choose another god region. Each successful trip costs 4,500 cargo Coins, or 2,250 with active Premium. Travel is blocked during combat. Wilderness is not a portal destination.
On a normal regional portal journey, the ship enters the actual source portal before the destination loading screen appears. The source ship is already frozen or removed from active combat during the departure animation. The stone frame stays the same across regions; the energy color changes with the region.
The six god-region portals and their arrival points are placed in SAFE harbour water. A successful trip uses the fare shown before departure.
One public world
The consolidation keeps Europa as the only public world. Disconnect returns to world selection, but America and Singapore are no longer available as destinations. Your existing captain, bank and Trading Center data are retained.
Wilderness confirmation
Entering the Wilderness from outside it asks for confirmation before travel continues. Leaving it for a god region and moving between Wilderness regions do not ask for entry confirmation. No, close or Escape declines the crossing. You may choose Don’t show this message again and then Yes to remember that choice for this captain on this device. It does not remove the Wilderness combat and item-loss rules.
Safe arrival
Every successful regional arrival and teleport grants 15 seconds of Safe arrival protection against incoming player and NPC damage and aggression. This includes passage crossings, god and boss portals, T/home travel, tutorial transfers and respawn, including a home or respawn trip within the same region. The shield above the action bar shows the remaining seconds and disappears when the timer ends. Any attack attempt, including an attack from the social menu, a hook, an offensive spell or a Captain special, ends it immediately even if the attempt is rejected. Ordinary login or reconnect does not grant or restart protection.
T/home and same-region teleport arrivals use the same readiness check. Loading and reconnecting retain the saved cargo, bank contents and existing travel cooldown.
Repeated portal journeys
After a completed portal journey you can use the portal again without relogging. A failed transfer releases the menu for another attempt. The displayed fare is charged once per successful journey.
