Korsaros WikiA captain’s encyclopedia

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Health

Health determines your base maximum HP. Your current ship applies its hull multiplier to that base.

Training Health

Combat damage in every attack mode awards 4/3 Health XP per point of damage. Fractional thirds are retained between damage awards rather than lost on each hit. Health level starts at 10.

Maximum HP is your Health level multiplied by your ship’s HP multiplier, rounded down. Ship pages list those multipliers.

Recovering HP

Natural recovery gives 1 + floor(Health ÷ 20) HP per recovery tick. Recovery ticks are 12 s apart. At least 6 s must have passed since the last combat hit, and active combat, an attack target, hooks and combat locks must also have ended.

The active Beta Tester title doubles this natural recovery. Repair Kits and healing spells are separate ways to restore HP. Healing stops at maximum HP.

Active Premium restores 50% more HP during idle recovery. At a base of one HP per tick, two Premium ticks restore three HP in total. Title bonuses also apply.

Natural recovery before title bonuses
HealthHP per recovery tick
101
202
403
604
805
1006
1207

Equipment requirements

Sails require HP.

The requirement uses your trained HP level, not the number of hit points you currently have. Rarity does not change it.

HP equipment requirements
EquipmentTierHP level
Sail T111
Sail T225
Sail T3310
Sail T4420
Sail T5530
Sail T6640
Sail T7760
Sail T8880
Sail T99100

Warship requirements

Warship tiers I, II and III require Health 30, 60 and 90 respectively, plus the relevant offensive or defensive skill requirement. Higher Health alone does not unlock every hull.