Korsaros Online Wiki
Health
Health determines your base maximum HP. Your current ship applies its hull multiplier to that base.
Training Health
Combat damage in every attack mode awards 4/3 Health XP per point of damage. Fractional thirds are retained between damage awards rather than lost on each hit. Health level starts at 10.
Maximum HP is your Health level multiplied by your ship’s HP multiplier, rounded down. Ship pages list those multipliers.
Recovering HP
Natural recovery gives 1 + floor(Health ÷ 20) HP per recovery tick. Recovery ticks are 12 s apart. At least 6 s must have passed since the last combat hit, and active combat, an attack target, hooks and combat locks must also have ended.
The active Beta Tester title doubles this natural recovery. Repair Kits and healing spells are separate ways to restore HP. Healing stops at maximum HP.
| Health | HP per recovery tick |
|---|---|
| 10 | 1 |
| 20 | 2 |
| 40 | 3 |
| 60 | 4 |
| 80 | 5 |
| 100 | 6 |
| 120 | 7 |
Warship requirements
Warship tiers I, II and III require Health 30, 60 and 90 respectively, plus the relevant offensive or defensive skill requirement. Higher Health alone does not unlock every hull.
