Korsaros WikiA captain’s encyclopedia

Korsaros Online Wiki

Skills

Six skills shape your ship, combat, catches and divine powers. Each has its own experience total and reaches level 120.

In-game handbook

Click a skill in the Skills tab to open its handbook. Overview explains training; the other tabs show equipment, hulls, fish, tools or Favor costs as appropriate. Red levels mark unmet requirements. Each entry uses the game’s current definitions and original artwork.

Training the six skills

Combat damage trains the skill selected by your attack mode and also awards Health experience. Fishing and skull offerings train their own skills. Ship families are equipment choices, not extra trainable skills.

Skills and training
SkillStarting levelMain training methodLevel cap
Power1Deal damage in Power shot mode120
Attack1Deal damage in Quick shot mode120
Hull Defence1Deal damage in Long shot mode120
Health10Deal combat damage in any mode120
Fishing1Land catches120
Divinity1Offer or throw skulls120

Combined combat rating

Combat rating combines Power, Attack, Hull Defence, Health and Divinity. Fishing contributes to total level but not combat rating.

Combat rating = floor((10 × (Hull Defence + Health + floor(Divinity ÷ 2)) + 13 × (Attack + Power)) ÷ 40). Starting skills give combat level 3; all five contributing skills at 120 give combat level 153.

Experience and levels

Levels 1–99 use the cumulative experience curve shown in the experience table. After 99, each next-level gap is 2.5% larger than the previous gap, rounded down. Level 120 is the cap for every active skill.

Levels unlock equipment and ships. Owning an item does not remove its equip requirement; recycling equipment is available regardless of the level needed to equip it.