Korsaros Online Wiki
Skills
Six skills shape your ship, combat, catches and divine powers. Each has its own experience total and reaches level 120.
Training the six skills
Combat damage trains the skill selected by your attack mode and also awards Health experience. Fishing and skull offerings train their own skills. Ship families are equipment choices, not extra trainable skills.
Combined combat rating
Combat rating combines Power, Attack, Hull Defence, Health and Divinity. Fishing contributes to total level but not combat rating.
Combat rating = floor((10 × (Hull Defence + Health + floor(Divinity ÷ 2)) + 13 × (Attack + Power)) ÷ 40). Starting skills give combat level 3; all five contributing skills at 120 give combat level 153.
Experience and levels
Levels 1–99 use the cumulative experience curve shown in the experience table. After 99, each next-level gap is 2.5% larger than the previous gap, rounded down. Level 120 is the cap for every active skill.
Levels unlock equipment and ships. Owning an item does not remove its equip requirement; recycling equipment is available regardless of the level needed to equip it.
